FAQ
Not sure yet, the current target for a beta, if all goes well is around
September of 2008
The FSP is developed mainly in C#. Some parts of the game are developed
in Managed C++ (fmod and ODE wrappers)
I’m using Managed DirectX 1.1. I never moved to XNA and i'm not planning
to to so. Next API update will be for DX10.
Plane physics are simulated using a physics library called ODE. For more
information about this library and how I implemented aircraft physics,
check out this post.
Just check out google and the question above.
Nope. Just one single coder doing graphics as well. Some of the airplane
models come from third parties (the C150K...)
Infinite Runway
by
Flying Development Studio
infiniterunway@gmail.com